Fixed crash that would occur with NPCs loading in with arrows. Fixed issue where stolen items would lose their stolen status if the player character was female. Summoned creatures properly fade away when they are created from a leveled list. Fixed issue where guards would not properly report crime if they were pickpocketed. Fixed infinite dialogue loop when arrested by guards who have high disposition to you. Player can no longer fast travel when paralyzed. Fixed an issue where player is still in combat even though the creature is no longer present. The reflection from the environment map in windows now displays properly. Fixed memory leak with sitting in a chair multiple times. NPCs no longer pop into view after player cancels out from the Wait menu. Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game. Taking items from dead owned creatures is no longer a crime. Improved LOD visual quality for landscape. Fixed an issue where form IDs were not being marked as free properly, causing objects to disappear in game. Fixes an issue where the game would try to use a form IDs that was either restricted or not available yet. If you do not have Shivering Isles, use the other patch. If you have the Shivering Isles expansion pack, just use the Shivering Isles patch. This is a cumulative patch meaning all fixes in prior patches are included in this one. Steam and GOG versions are already up-to-date. This is only for the physical versions of the game.
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